If you have ever built your own PC, chances are high that you might have been asked one specific question. Or maybe it was phrased as more of a command.
“Run Crysis on that!”
The reason behind these utterances is because Crysis was an absolute site to behold when it was released in 2007. The graphics and processing power that you needed to run it was mind-boggling at the time. Fast-forward 10 years and a few sequels later and Crysis developer Crytek is developing a new game called “Hunt:Showdown”.
The description itself should grab your attention:
“Monsters have overrun our world, and their flesh will be your bounty in a tense match-based, first person monster hunter from the makers of Crysis.”
Furthermore, check out this excerpt from the game’s wikipedia page:
“Hunt was designed to be a co-operative game; Adams recalled having been frequently asked about the possibility of adding co-op to a future installment of Darksiders, and stated that “one of the first things we said when we got here was, we are absolutely doing a four-player co-op game. That wasn’t even up for discussion.” The game will be set in the late-19th century, and feature weapons and classes reminiscent of the era.
In response to comparisons to The Order: 1886, another 19th century third-person survival horror game that was unveiled at E3, Adams contended that there were few similarities between the games, noting their focus on co-op and arguing that the portrayal of the era in The Hunt was more “authentic”, unlike that of The Order, which he felt was the “BioShock version” of the era.
Players will be able to customize their characters with different skills and outfits; Adams said that “if you want to make Sherlock Holmes or a gunslinger from the Old West, or a witch hunter from Eastern Europe, you have the costume choices, you have the weapon choices, you have the skill choices.”
Hunt will also carry “a lot of the DNA” of the Darksiders series; Adams noted that Hunt would incorporate “old school elements” of its genre in new ways (much like Darksiders, which cited The Legend of Zelda as influence), and feature a large number of distinct creatures and bosses as enemies in contrast to “typical” shooting games, which, in Adam’s opinion, only tended to have “maybe a dozen” different enemies.
He acknowledged that his staff had experience from Darksiders in designing large numbers of distinct enemy types—Adams alone designed 18 of the bosses in Darksiders II. Hunt will also utilize procedurally generated maps and objectives, so that no two missions will be alike. Hunt will be built atop CryEngine; Adams remarked that the transition from the custom engine developed for Darksiders to CryEngine made the former look inferior.”
Unfortunately, some of that information is a bit outdated as the game switched development teams from CryTek USA to CryTek (based in Germany) after the USA branch was closed. The game was recently re-announced earlier this year after being presumed dead for a while. CryTek has released a new “Developer Diary” video explaining a bit of how their version of the game is taking shape including a dynamic level design.
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“What made this company is open world, sandbox, you’re walking around in a cool environment and you’re approaching compounds—you’re doing this in Crysis, right? And if you take a look at Hunt, you’re in an open world, a sandbox world, you’re moving around compounds, you’re trying to infiltrate them. You have some special powers and stuff like this. A lot of gun play, a first person shooter. This is why we’re doing this game: we’re playing to the strength of what we know.”
–Magnus Larbrant , Creative Director of Hunt: Showdown
While there isn’t a ton of information on the game yet there are a few pictures of weapons floating around. In addition to a Crossbow, a few Rifles, and a Chain pistol there are also two different types of bombs: sticky and concertina.
So, why is this near the top of our most anticipated list? It looks and sounds like an open world, horror/western co-op game made by the team behind Crysis. What isn’t to like?
In conclusion, you should absolutely be following this game. I can’t wait to get my hands on it.